Races

Races

Every playable race in World of Warcraft: Forever, led by the new Skyborne, plus the unlocked race and class combinations that change how you build a character.

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Playable Races
Skyborne
New Race

Introduction

Race selection in World of Warcraft: Forever matters more than it did in the original game because the branch unlocks combinations that were previously impossible. The headline addition is the Skyborne, a windswept elf culture with its own floating starting island, Zephras Isle, and two cultural paths, the Windshaper Horde and the High Order Alliance. Alongside them, familiar races return with adjusted class access: the Forsaken can finally field a Paladin, and the Dwarves gain Shaman, which reshapes how each faction builds healing and support lineups. This section collects every race Blizzard has tied to Forever, what their starting experience looks like, and which class options each one opens. Racial ability numbers are still being confirmed, so treat the toolkit descriptions as directional until the beta publishes exact values.

Race Quick Reference

RaceFactionOpening Class HookStatus
SkyborneWindshaper Horde / High Order AllianceNew race with its own starting islandNew
UndeadHordeForsaken Paladin combinationNew Combo
DwarfAllianceDwarf Shaman combinationNew Combo

Race Profiles

Skyborne

new

The new windswept elf race of Zephras Isle

Starting ExperienceSkyborne characters begin on Zephras Isle, a floating home under existential threat, with a dedicated quest chain rather than a classic starting zone. It is the one opening in Forever that even veteran players have never run before, so treat it as genuine discovery content.
Cultural PathsThe race splits into the Windshaper Horde and the High Order Alliance, meaning the Skyborne span both factions instead of belonging to one side. Exact racial ability values are still pending, so plan around their theme and route for now.

Undead

new

Forsaken Paladin opens a class the Horde race never had

What ChangedThe Forsaken Paladin combination is one of the two headline unlocks Blizzard highlighted for Forever. It gives Undead characters access to a class fantasy that previously sat with other races, widening the Horde's healing and support options in dungeon and raid groups.
Why It MattersBeyond flavor, the unlock changes faction composition. Group leaders gain another way to fill tank and healer slots, and players who chose Undead for its identity can now reach a class they genuinely want rather than settling for a fallback.

Dwarf

new

Dwarf Shaman brings totem play to the Alliance

What ChangedThe Dwarf Shaman combination is the second confirmed unlock, pairing stone-and-storm flavor with totem support. It expands what Alliance groups can field, especially for healing and utility roles that previously required a different race to access.
Why It MattersAlliance players who wanted a Shaman no longer have to reroll their race choice to get one. That flexibility feeds directly into group building, since support and utility coverage is what determines whether a five-player dungeon group clears comfortably.
Plan AroundRacial ability numbers for every race are still being finalized, so treat any ranking as provisional and re-check the toolkit tables once beta and launch data are published.

Core Mechanics

Race mechanics work on three layers in Forever. The first is the starting experience: Skyborne characters begin on Zephras Isle with their own quest chain, while every returning race keeps a version of its classic opening, updated for the reworked world. The second is class access, where newly legal combinations such as Forsaken Paladin and Dwarf Shaman widen the strategic options for each faction rather than simply adding flavor. The third is the passive toolkit, which traditionally shapes early leveling comfort and later min-maxing; Blizzard has not published exact Forever values, so this wiki describes the intended flavor and flags the numbers as pending. Practical race choice therefore comes down to which combination unlocks the role you want, then which starting route and aesthetics you prefer, with the understanding that fine balance tuning arrives with the live client.

Advantages

The advantage of planning around race in Forever is that the new combinations genuinely change faction composition. A Forsaken Paladin gives the Horde access to a class fantasy it never had on that race, and a Dwarf Shaman does the same for the Alliance, which matters for players who pick a race for identity but want a specific role. The Skyborne add an entirely new starting experience, so veterans can begin again without replaying a route they have memorized since the original launch. Returning races also benefit from the reworked zones: if you loved Night Elf coastal questing or Tauren homeland progression, that content has been refreshed rather than left untouched, so your favorite race now leads into updated story beats instead of the same decade-old chain.

Challenges

The main challenge is that race planning is happening before the numbers exist. Blizzard has confirmed which races and combinations are available, but the exact racial abilities and their tuning are still being finalized, so any ranking of "best race" for a given class is provisional. Players who want a definitive answer will have to wait for beta data and, realistically, for live tuning passes. There is also a learning cost: the new combinations mean old assumptions about which faction can field which role no longer hold, and group leaders will need to re-check composition. Finally, the Skyborne starting island is new content for everyone, so early guides will be less battle-tested than the classic routes, and speed-leveling advice there should be treated as a first pass.

Frequently Asked Questions

What is the Skyborne race and where do they start?+
The Skyborne are Forever's new playable race, a windswept elf culture living on Zephras Isle, a floating island that serves as their starting zone. Blizzard describes the island as a secluded sky oasis now under existential threat, which frames their opening quest chain. They split into two cultural paths, the Windshaper Horde and the High Order Alliance, so the race spans both factions rather than belonging to one. Full racial ability values have not been published yet, so plan around their theme and starting route for now and re-check the toolkit once beta data lands.
Which race and class combinations are newly available?+
The two combinations Blizzard has highlighted are the Forsaken Paladin and the Dwarf Shaman. Both break long-standing assumptions about what each faction can field, and both matter for group building because they add healing, support and melee options that previously required a different race. Additional pairings are expected as more class detail is published. When planning, check the classes section alongside this page, because the value of a combination depends on how its specialization performs in the nine announced dungeons and in battleground Honor play.
Do returning races keep their old starting zones?+
Returning races keep their classic identity and starting regions, but those regions are part of Forever's reworked world rather than untouched originals. Zones such as Darkshore, Mulgore and the Barrens receive updated visuals, new story beats and reworked quest flow, so a familiar opening now leads into fresh content. That means veterans can level a favorite race without repeating an identical chain, while newcomers still get a coherent introduction to their faction. Exact changes vary by zone, so the zones section documents what has been confirmed for each region.

Quick Tips

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Pick the combination first, the aesthetics second. Because Forever unlocks pairings like Forsaken Paladin and Dwarf Shaman, the race decision is really a class-access decision for many players. Decide which role you want to fill at level 60, confirm which races can now reach that class, and only then choose between the remaining options based on starting zone and theme.

💡

Give the Skyborne starting experience a full playthrough if you are a veteran. Zephras Isle is brand new content for everyone, so it is the one opening in Forever that you cannot have memorized from the original game. Treat it as a genuine discovery route, and expect early speed-leveling advice to improve as the community maps the island after launch.

💡

Re-verify racial abilities when beta numbers publish. Right now the race pages describe flavor and intended roles because Blizzard has not released exact racial values. Before you commit to a min-maxed plan, re-check the toolkit tables, since a single passive can shift which race is optimal for a specialization in dungeons or battlegrounds.

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